How to transition between movement blenspaces?
I have several animations blendspaces from Marketplace: walk start, walk/run and stop. And i can't tune them into a seamless blending for smooth start and stop in animation blueprint. If i set the speed as a condition for transiting from start walt to walk/run i get a jerky movement start and sudden transition to walk/run after it. I'm sure that i'm just doing it wrong
Can you point me to a working solution for this case?
Thank you in advance
asked Jul 13 '15 at 08:43 PM in Blueprint Scripting
Here ya go!
answered Aug 19 '16 at 12:00 AM
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