How to transition between movement blenspaces?

Hi, everyone

I have several animations blendspaces from Marketplace: walk start, walk/run and stop. And i can’t tune them into a seamless blending for smooth start and stop in animation blueprint. If i set the speed as a condition for transiting from start walt to walk/run i get a jerky movement start and sudden transition to walk/run after it. I’m sure that i’m just doing it wrong

Can you point me to a working solution for this case?

Thank you in advance

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/CharacterMovement/Blueprints/index.html

Here ya go!