UE4 window loses focus after committing UMG text box
I'm using this function on my character to control mouse capture. It's not working very well.
My camera has suddenly become click and drag both in PIE and standalone. It shouldn't be.
I've gotten further with an updated function:
The problem now is that the UE4 window loses focus after I commit on a text box. I have to click it again to regain focus. This seems like extremely bizarre behavior and I can't quite understand why the engine should ever do that. Here's what my text box commit event looks like:
If I find this question then anyone could find these wrong answers (at least for 4.16).
The only thing you need is:
answered Jul 10 '17 at 03:50 PM
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