Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Attach Actor to another Actor based on Socket points

Hayhoo once again c(^~ ^ c ),

So what I basicly want to do is I want to attach an actor to the other actors Socket, but I dont want to use the first actor's pivot as the location but one of its sockets. Kinda hard to explain, I just want to attach two actors based on one of each actors sockets. I hope someone can help me with this and especially I hope someone will understand this :/

Sincerely, Knikki

Product Version: UE 4.8
more ▼

asked Jul 14 '15 at 12:41 AM in Blueprint Scripting

avatar image

23 17 11 15

avatar image iontom Aug 02 '15 at 03:57 AM

Hi I'm trying to work through this same issue. Did you ever figure something out?

avatar image gawoon Nov 04 '17 at 08:17 AM

me too, i have same issue

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

You can use the AttachActorToActor node to do it, and send the SocketName as input. And use Snap to Target as Attach Location Type: alt text However I believe the socket attachment will work only if the other actor's root component is the component with the socket (static mesh or skeletal mesh)

If it's not the root component, then Use AttachActorToComponent and get the mesh component from the actor you want to attach to.

more ▼

answered Aug 02 '15 at 12:34 PM

avatar image

707 33 107 127

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

In the editor, right click on the child actor, choose "Attach To", then use the eyedropper, not the menu, to pick the parent actor, and a socket-chooser will be displayed (in the current implementation it only lists sockets on the root component, though).

more ▼

answered Jun 07 '17 at 12:54 AM

avatar image

26 3 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question