Widget Component is not rendered on the android devices of the low spec such as galaxy s4

I tried using widget component on the mobile preview. it works. However, on the mobile devices, it’s not working.

it can be received all inputs and rendered with the text block. I don’t know why only text block can be rendered, but it happened.

So, I tested a few things.

First, I created the new unreal template project, and made a blueprint actor that has a widget component. Then, I put the actor on the level.

and I deployed this project on the mobile device which I used in my project, galaxy s4. The widget was rendered, including text blocks and buttons.

Second, I changed my device to nexus 7. The widget component I tried was rendered!

Third, On the device that I tried on the first, I set the IsOpaque of the widget component’s rendering option to true, and it was working.

Forth, after I got the result that opaque widgets were rendered, I tried to use a half-opaque image by setting the alpha to 0.5.

Then, I saw the half-opaque images are rendered. The alpha value was applied to the image brushes.

As a result, the widget component with translucent images is not rendered in the only my project under the low spec such as galaxy s4, except for the text block.

what a weird phenomenon…

Actually, the widget component was rendered on the 4.7 version, even though the flipped problem existed, but it fixed on 4.8.

please, help me anyone who reads this.

if there is anything to need to know for the answer, let me know.

Thanks.