Multiple Game Instances?
I've set up a host/join game MP system a lot like the one used in the Multiplayer Shootout project. Because of the way the Game Instance and State Enum classes work, all non-host clients' screens will go blank whenever a game is hosted. I assume that this is because each client is using the same Game Instance.
Is there a way to assign a different Game Instance to each player?
asked Jul 14 '15 at 01:38 AM in Blueprint Scripting
Bump. This is a major problem and I don't think I can continue work on my project until it's fixed.
answered Jul 17 '15 at 02:19 AM
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