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Multiple Game Instances?

I've set up a host/join game MP system a lot like the one used in the Multiplayer Shootout project. Because of the way the Game Instance and State Enum classes work, all non-host clients' screens will go blank whenever a game is hosted. I assume that this is because each client is using the same Game Instance.

Is there a way to assign a different Game Instance to each player?

Product Version: UE 4.8
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asked Jul 14 '15 at 01:38 AM in Blueprint Scripting

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MrShmid
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avatar image Enlo Jul 14 '15 at 10:44 AM

actually, everyone has his own GameInstance (this object is kept for the entire runtime of the game), maybe you mean GameState.

avatar image MrShmid Jul 14 '15 at 07:35 PM

If that's the case, then my problem isn't making any sense.

I'm calling a function from the GameInstance BP that removes the Main Menu UI from the viewport, starts a new MP session, and opens a new level. Whenever I do this on a listen server, the main menus on all the clients' windows are removed as well.

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Bump. This is a major problem and I don't think I can continue work on my project until it's fixed.

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answered Jul 17 '15 at 02:19 AM

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MrShmid
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avatar image Jesse Clark Jul 28 '15 at 05:19 PM

same here...

avatar image Tekni Jan 06 '16 at 01:05 AM

Sorry for bringing up old news, but is that function that removes the widget being replicated?

avatar image MrShmid Jan 06 '16 at 01:10 AM

I'm not sure. I re-made the project's infrastructure months ago so the function doesn't exist.

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