How do I get the UE4 source path in my plugin build config?
How do I get the source path in the build config? I'm trying to add some private paths to the include paths as per some of the samples, but without using relative paths ("../../this/kinda/nonsense").
It's similar to this question: https://answers.unrealengine.com/questions/237166/how-can-i-get-the-current-project-path-within-the.html
asked Jul 14 '15 at 01:49 AM in C++ Programming
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