How can I create a blur effect that keeps things sharp in the center, but blurs the outside?
I'm trying to create an effect that blurs the screen more and more on the outside of a focal point the more I zoom in.
The best example I can give for what it is I'm trying to achieve is the effect that happens in the movie "Big Hero Six," where the robot is zooming in on an island and everything on the screen is getting progressively blurry towards the outer edges of the screen while the center stays sharp.
I've looked at many tutorials for Depth of Field and Dynamic DoF from online, but they require a focus point object or depth object that it uses as a basis for blur. I just want to create a scalar variable that I use to force the screen to get blurred in the outer edges based on whether or not I decided to zoom the camera.
I thought about using a texture to alpha in as I zoom but it doesn't look very good when I use it.
Anyone have any ideas on how to achieve what I'm trying to do?
asked Jul 14 '15 at 03:44 AM in Rendering
So, to answer your question yes it is possible by utilizing a Post Processing material. I will link you the forum post where a user has posted how to go about the creation of the material.
If you get lost let me know,
answered Jul 15 '15 at 03:10 PM
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