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ビヘイビアツリーの実装時、ブラックボードが正常に動作しない

下記リンクにあるビヘイビアツリーを再現しているときに問題が発生しました。 https://docs.unrealengine.com/latest/JPN/Engine/AI/BehaviorTrees/QuickStart/index.html

一つは画像のビヘイビアツリーの実装中、左のブラックボードでループが停止してしまいます。 二つ目はvalue: None(fail)という部分についてよくわかってないので解説をお願いします。

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Product Version: UE 4.7
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asked Jul 14 '15 at 07:18 AM in Japanese

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Raki7
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その表示通り、キー変数『TargetToFollow』の中身が『None』になっているからではないでしょうか?別の部分に問題ある気がします。

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answered Jul 17 '15 at 01:47 AM

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alwei STAFF
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