C++ coding workflow

Just to clarify I’m not missing something.

I need to close the UE4 editor in order to rebuild my project in VS?

I currently get this error if I don’t close UE4 editor when doing a rebuild.
Unable to delete old hot reload file: “C:\Unreal Projects\tutorial\Binaries\Win64\UE4Editor-tutorial-7662.dll”.

I tried using the compile button in the UE4 editor but the changes I’ve made in C++ didn’t reflect on my actors. Do I really need to be constantly reloading the UE4 editor to load C++ changes? What am I missing?

Yeah, you have to close editor before compilation in most cases, hot-reload does not reflect pretty much, and I say more it usually takes much more time to hot-recompile than close editor, compile and open editor.