Scaling TextRenderActor on Z Axis
I want to create a kind of sign just using text. So I'm using the TextRenderActor.
I am having trouble figuring out where to set the Z axis of the text (the volume). When I try to resize it on the Z Axis using the arrows my transform scale shows the scale growing but the text itself remains unchanged.
How do I scale the Z axis of the text?
asked Jul 14 '15 at 01:10 PM in Using UE4
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