Textures loading only on very camera position

Hi,
I have a little issue with textures loading. Generally textures are in very bad quality but if I move camera very near to object texture is loading and looks good. This problem doesn’t exist on objects from sample content from Epic packages, so it’s problem with my meshes / textures but which one?

I recorded it and you may look at this:


Thank you.

Regards,

It seems like your LOD settings are wrong. (You are using a distance measure which is to small).

Try to open one of your textures in the Textur-Editor of Unreal Editor. In the property panel you see the category ‘Level of Detail’ and there you see LOD-Group and if you set this to ‘NoMipMaps’ the effect shall disappear after you saved the texture. If that works than your mesh may use another base unit than unreal (Unreal uses centimeter)

If you want to use LOD you have to overwork your LOD settings somehow. We did not test LOD yet but my artist pal wants to make everything LOD specific in Maya and import this in Unreal and I think that what happened on your side. Are you the creator of the model? Did the mesh uses centi-meters as base unit?

Your unreal mesh has LOD settings too and I think these are used for different versions of geometry, But if the effect wont disappear you shall check those settings too maybe they break your texture’s UV map.

I hope my thoughts will help you somehow!
Regards Tim

I agree this looks like a mip-map issue. It would be worth double checking the scale of your world. I think if your models are enormous in unreal unit terms, you might see this behaviour. For reference, 1 unreal unit == 1 cm.