Foliage placement got corrupted
Suddenly I got my foliage painted objects floating above my terrain. Not all of them but in a really big area they are now floating above were I originally painted them! I noticed this after loading the map and I don't have a backup.
It can't be that I'm somehow responsible for it because when I would have painted the terrain different there by accident the foliage objects would moved with it. In any case it is not possible that foliage objects float above the ground as long as it is not manually specified in the offset settings of each object or each object selected and moved. So I'm sure this must be a bug but I have not idea what caused and how likely this is to happen again.
Is it a known bug? Is the anything that could cause it? I was thinking that foliage painting is also stored in a texture and that might got compressed or something? It is definately the foliage objects that got moved and not the terrain there since the normal meshes are still on the ground.
Another thing, is it possible to make increment autosave somehow so I have a backup when it happens again?
The trees there are normal static meshes, the selection is the foliage.
We have not heard from you in several days. I am marking this thread as answered for tracking purposes. If you are still experiencing this error, please comment back with the requested information.
answered Jul 20 '15 at 03:28 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here