Project packaging for Oculus (complicated).

Hello,

How do I develop a simple UE4 (4.8.1) project, package it and ensure it supports Oculus Rift. My friend has Oculus Rift and I made a project for him. I imported all the blueprints needed from example_vr map and created a basic room with some furniture. I don’t have Oculus Rift and i don’t know if I need it to finalize my VR project for Windows.

I digged through all the AnswerHub’s topics about “UE4 enable VR”, “UE4 SimpleHMD”, “UE4 runUAT error while packaging”, “UE4 build from source” etc.

Cheers guys.