How Do I Migrate The Deer From Boy With Kite Project?

Please give us the error so we can help you.

I have migrated the entire project with no sucess, always get the same blueprint error when it comes to the deers.

http://prntscr.com/7sph7j

So, if I’m getting this right, you import the project from the Epic marketplace, and then you’re trying to import it into your own project? If that’s the problem, then what’s happening is that the deer from the “Boy With a Kite” project may rely on a custom class (probably for the procedural generation) that you will also need to port over. Look inside the blueprint and see what parent class the deer inherit from.

I downloaded " boy with a kite " opened it, selected the content folder and migrated the entire project into a blank project. None of the deer blueprints work. Unsure of a different way to do this.

How do I go about doing that ?

Well that simply won’t work if the project itself relies on custom parent classes for UObjects in the world. You need to get those custom parent classes imported as well.

Just scroll over the blueprint in the editor and tells me what it says in the box, next to “Native Parent Class:”

http://prntscr.com/7t11uz

KiteDemoProject ^


http://prntscr.com/7t147s

MyProject ^

Well here’s your options. Option A: Just change the parent class by “Now, you need to double click a blueprint to open up the editor, and from there you click File >> Reparent Blueprint (3rd from bottom).” You can change it to a pawn class and it won’t have any special behavior. That’s the downside, it’s just a mesh. Option B: Import the “KiteDemo.CrowdTestChar” header and cpp from the original Kite project into your project and compile. That should give you access to the deer through blueprint.