Texture mapping coordinates wrong

Hi, I have problems with my UV’s and I don’t know why, it’s quite clear on the attached picture

Please help, this has not happened to me with previous versions of ue4 and now I don’t know how to fix it

Thanks

Hey maxdaiber,

Would you mind providing me with a screenshot of your Static Meshes settings as well as the Material Editor graph so I can begin eliminating causes of the issue?

Thank you,

Static mesh settings havent been touched and materials were imported from 3ds max (standard material) and it happens the same thing with starter content materials, do you think you need the screenshots anyways?

I am guessing that it has something to do with the modelin, cause i’ve modeled some other random meshes and it doesn’t happen (using the same materials and static mesh settins). It seems that somehow when i use the autogrid option in 3ds max things go the wrong way after I do some polygon modeling. I’ve tried to change the uvs, manually in max or with uvw map modifier and nothing changes.

I was given a model that is orthogonal in plan view but the axes are not aligned to max axes so I modeled everything with autogrid. Now I aligned the axes and will try to model like that and see if anything changes.

If it doesn’t work I’ll post you the screenshots just in case that maybe there is some problem with unreal.

THANKSS !!!

Yes I would still like to see your settings and materials, but it sounds like the issue is with the workflow within 3ds Max. If you are doing things differently and getting various results, I would use the same workflow for the assets you create that import correctly. In other words, find what works and stick to that.

I solved it. The problem were editable polys. After I converted the meshes to editable mesh it worked just fine. This haven’t happened to me before with max 2014 and ue 4.7, where I had no problems with edit. polys.

Thanks anyway!

thanks, solved my problem with some meshes still on 4.15.1