instanced static mesh material

Hello.

Recently I was thinking about InstancedStaticMesh. I really like this solution, performance is great and I really like to use it but I cannot use it more often. All because of lack material customization for every instance. Of course there is PerInstanceRandom so I can get not only transform but also materials variety but it’s still random.

I would love You guys if in the future there will be feature for changing materials or just parameter like PerInstanceRandom for every instance.

Regards,

Tefel

Just to be clear, you mean you would like to have other parameters in the ISM component of your BP other than the transform to be able to manually set those parameter for individual instances?