instanced static mesh material
Recently I was thinking about InstancedStaticMesh. I really like this solution, performance is great and I really like to use it but I cannot use it more often. All because of lack material customization for every instance. Of course there is PerInstanceRandom so I can get not only transform but also materials variety but it's still random.
I would love You guys if in the future there will be feature for changing materials or just parameter like PerInstanceRandom for every instance.
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