UMG Textures extremely pixelated
I'm trying to make a simple "weight" icon in my umg.. Putting an Image widget set with the texture, and scaling it to size. It's looks horrible. I've googled and tried several thing, but I simply cannot get it to look nice a smooth.
What can I do?
asked Jul 14 '15 at 11:55 PM in Rendering
Open up the texture sample you are having issues with and take a look at the settings applied within.
Try changing the 'Texture Group', the 'Filter' applied, as well as the 'Compression Settings'. All of these will have an effect on the final render of the image in your scene. My first guess would be to set the 'Texture Group' to UI and then the 'Filter' to 'Trilinear' to smooth out the edges. Usually you want to keep the filter at 'Nearest' which gives your sprites and a sharp look at the pixel level.
Let me know if you have any other questions.
answered Jul 16 '15 at 07:06 PM
Try to setup material settings from masked to translucent. It worked for me.
answered Mar 04 '19 at 07:43 PM
Bartosz Kamol Kamiński
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