Players Can't Join Same Dedicated Server Map

Hello,

I have my dedicated server up and running just fine. I activate the server log and can see my clients (on the machine the server is running on as well as another comp I have) joining the dedicated server. My trouble is that the players don’t seem to be joining the same session of the map. They will both open the correct map (via console commands). I will first use a “open 192.168.0.4:7777” command, then a “open tdamap” command. But cannot see each other running around. I’m not sure why this is…

Here is the server log for server initiation as well as a client (on the same machine) connecting.

Any help would be truly appreciated. Thanks!!!

Matthew

So I found a work around to what I really wanted. I have the server map set to my actual game map (as opposed to the main menu). When I have the user sign in, on sign in the connection with be made and the client will then load the server map and will be able to see the other players.

With that, I would still like to have something like Dota2 where I can load up the game and connect to the server before actually loading the main playable map. I want this so the player can see their character and make changes before entering the game.

Still looking :slight_smile:

I’m trying with dedicated server to move the client to another
level, but when it happens, it is as if they are on two different maps do not see each other.
simply i use open level and insert the name of the level.
I also tried to run from the server and then I also tried to do the function in game mode that works only on servers but nothing …
I was hoping you could help me!

this is the video(this is on third person blueprint but is seems to be the same on server)

Andrea