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Cast to any Actor?

Hay everyone c(-__- _ )

So here's my problem, I want to attach a physics actor to my player so it seems like he is carrying it but therefor I have to Cast to the actor class to disable physics simulation. Simply the problem is that I don't want to cast to every single possible actor class that my character could possibly carry. So is there a way to do this without casting to every possible class?

Sincerely, Knikki

Product Version: UE 4.8
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asked Jul 15 '15 at 08:52 AM in Blueprint Scripting

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KniknokOne
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Cast it to the AActor ? It is the "mother" of all actors. https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/GameFramework/AActor/index.html

Remember that every custom class you create in UE4 extend another class.

Is that what you are looking for ?

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answered Jul 15 '15 at 12:47 PM

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rXp
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avatar image KniknokOne Jul 15 '15 at 01:31 PM

Yeah I tried that but I cant get the static mesh from that class and disable physics simulation. However 2 people on the unreal forums pointed out that I could use either a blueprint that covers all carryable ojects or I could use an Interface. But i'm really glad you answered me ;) thanks d(°u° d)

avatar image RimmyD Jul 16 '15 at 12:09 AM

Cast to actor then do a GetAllComponentsOfClass for skeletal and static and set physics on any returned

avatar image KniknokOne Jul 16 '15 at 02:29 AM

This! This is what I searched for the whole time! You are the best. Thanks! d(^o^ d )

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