I’m having a weird problem getting mouse events to register when using blueprints.
To show the problem I have created the simplest possible set up – on MouseDown, MouseUp and MouseDoubleClick I have set it up to log to the screen ‘Mouse Up’, ‘Mouse Down’, ‘Double Click’ respectively:
https://forums.unrealengine.com/attachment.php?attachmentid=47891&d=1436872900
https://forums.unrealengine.com/attachment.php?attachmentid=47892&d=1436872914
https://forums.unrealengine.com/attachment.php?attachmentid=47893&d=1436872929
The ‘Mouse Down’ seems to work fine, as does the ‘Double click’, but ‘Mouse Up’ only seems to work if I do a series of clicks rapidly in a row, and even though only registers once, maybe twice.
Note that this is the same whether I create general override functions or create specific bindings to something like a border object.
I’m trying to build some pretty basic functionality around being able to click on the screen, but it’s not possible since it doesn’t even seem to be registering clicks properly and creating the corresponding events.
Anyone know what’s going on?
Surely, with a setup like this, a click of the mouse should yield both a ‘Mouse Down’ and ‘Mouse Up’ message?
I’m using UE 4.8.2 on Mac OSX 10.10.3