[Mac OSX Yosemite] Lighting Won't Apply After Bake
Recently, I moved a project over from Windows to Mac. Besides an error where SSR isn't compatible in Unreal's shaders (but is on Windows), everything seemed fine. However, I've done two separate Production Lightmass bakes now (each about 25-30 minutes, both reaching 100%) and the new Lightmaps aren't showing up!
I've used this same Mac for past bakes (I think it was still 4.7) and I've never encountered this error before. I have seen a message appear in the past saying something like "Lighting has been built" and you can select "Apply Now" or something along those lines. Even when I go into Play Mode, I get the error saying "Lighting needs to be rebuilt" in the top left corner of the editor.
Is there an "Apply Now" button I need to press in the editor to let the Lightmap changes occur? If so, where can I find it since the notification won't show up? Is there a new bug with 4.8 for Mac that builds the lighting, but won't apply it? Am I just doing something wrong here?
Thank you for anyone willing to help me out. :)
asked Jul 15 '15 at 06:03 PM in Using UE4
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