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Never Had Problems w/ builds until now... Help Please?

I have never had any troubles with packaging a file before, until now. To the best of my knowledge the only thing I've done differently was change the location of player start from where the template starts it at. Not sure if that would do it. I'd really appreciate it if someone can help!

Build log/error txt file attached.link text

Thanks!

Product Version: UE 4.7
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asked Jul 15 '15 at 08:20 PM in Packaging & Deployment

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ArchVizVR
11 4 6 9

avatar image ArchVizVR Jul 16 '15 at 01:25 PM

I tried rebuilding the scene from scratch w/o touching anything, just importing meshes, etc. Still no luck.

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Hey ArchVizVR,

The following section is where I'm seeing the warnings and errors for your project. After looking over these logs, it looks as if a few of your files have too long of names for the engine. The names must be 32 characters long or shorter, certain special characters are not supported. It also looks as if towards the bottom of the logs shown below, SM_Floor_400x400 can't load or be found and your asset 'Statue' also can't be found or loaded. Please review these warnings and errors and let me know whether or not you're able to resolve them:

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:971][ 0]LogInit:Display: Warning/Error Summary MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:971][ 0]LogInit:Display: --------------------- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:971][ 0]LogInit:Display: LogCookCommandlet:Error: Couldn't save package, filename is too long :F:/Unreal Projects/Rosemont Showcase UE4/Rosemont/Saved/Cooked/WindowsNoEditor/Rosemont/Content/Meshes/Building/SHW_WALLS_B_imagehandler_ashx_kdoc_2015_79dff38b_2b0b_4f69_b9fb_3f27e3efc47b_R_AD_destination_email_link_Revit_M_WS_15_60_VC_9_TID_KCLWeb_T_doc_WS_15_60.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:972][ 0]LogInit:Display: LogCookCommandlet:Error: Couldn't save package, filename is too long :F:/Unreal Projects/Rosemont Showcase UE4/Rosemont/Saved/Cooked/WindowsNoEditor/Rosemont/Content/Meshes/Building/SHW_WALLS_B_ MainFrameActions: Packaging (Windows (64-bit)): imagehandler_ashx_kdoc_2015_79dff38b_2b0b_4f69_b9fb_3f27e3efc47b_R_AD_destination_email_link_Revit_M_WS_15_60_VC_9_TID_KCLWeb_T_doc_WS_15_60_1_.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:972][ 0]LogInit:Display: LogCookCommandlet:Error: Couldn't save package, filename is too long :F:/Unreal Projects/Rosemont Showcase UE4/Rosemont/Saved/Cooked/WindowsNoEditor/Rosemont/Content/Meshes/Building/SHW_WALLS_B_ MainFrameActions: Packaging (Windows (64-bit)): imagehandler_ashx_kdoc_2015_fd4530d1_aa10_4f59_ab40_b7df647b9829_R_AD_destination_email_link_Revit_M_TKSS_365_VC_9_TID_KCLWeb_T_doc_TKSS_365.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:973][ 0]LogInit:Display: LogCookCommandlet:Error: Couldn't save package, filename is too long :F:/Unreal Projects/Rosemont Showcase UE4/Rosemont/Saved/Cooked/WindowsNoEditor/Rosemont/Content/Meshes/equipment/SHW_WALLS_E MainFrameActions: Packaging (Windows (64-bit)): _imagehandler_ashx_kdoc_2015_79dff38b_2b0b_4f69_b9fb_3f27e3efc47b_R_AD_destination_email_link_Revit_M_WS_15_60_VC_9_TID_KCLWeb_T_doc_WS_15_60.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:974][ 0]LogInit:Display: LogCookCommandlet:Error: Couldn't save package, filename is too long :F:/Unreal Projects/Rosemont Showcase UE4/Rosemont/Saved/Cooked/WindowsNoEditor/Rosemont/Content/Meshes/equipment/SHW_WALLS_E MainFrameActions: Packaging (Windows (64-bit)): imagehandler_ashx_kdoc_2015_79dff38b_2b0b_4f69_b9fb_3f27e3efc47b_R_AD_destination_email_link_Revit_M_WS_15_60_VC_9_TID_KCLWeb_T_doc_WS_15_60_1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:974][ 0]LogInit:Display: LogCookCommandlet:Error: Couldn't save package, filename is too long :F:/Unreal Projects/Rosemont Showcase UE4/Rosemont/Saved/Cooked/WindowsNoEditor/Rosemont/Content/Meshes/equipment/SHW_WALLS_E_imagehandler_ashx_kdoc_2015_fd4530d1_aa10_4f59_ab40_b7df647b9829_R_AD_destination_email_link_Revit_M_TKSS_365_VC_9_TID_KCLWeb_T_doc_TKSS_365.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:975][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip): MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:975][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:976][ 0]LogInit:Display: LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:976][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning Function ' Get Player Controller ' is unsafe to call in a construction script. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:976][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0011.66] Compile of ContextMenu successful, but with 1 Warning(s) [in 113 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:976][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0011.66] Compile of ContextMenu successful, but with 2 Warning(s) [in 0 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:977][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0015.59] Compile of ContextMenu successful, but with 1 Warning(s) [in 114 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:977][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0015.59] Compile of ContextMenu successful, but with 2 Warning(s) [in 0 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:977][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:977][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:978][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:978][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:978][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:978][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:979][ 0]LogInit:Display: BlueprintLog:Warning: Warning Blueprint MyProjectile has been migrated and requires re-saving to avoid import errors MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:979][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-19.40.17:979][ 0]LogInit:Display: Failure - 6 error(s), 25 warning(s)

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answered Jul 16 '15 at 07:30 PM

avatar image ArchVizVR Jul 16 '15 at 07:34 PM

I know how to fix the length of mesh names easy enough, but how do I go about making the engine see the meshes that 'can't be found or loaded'? The statue and floor are just standard content loaded in the template. I haven't touched them.

I'll try reducing the length of the names, but why has the engine been able to compile/package before?

avatar image Samantha Sutton ♦♦ STAFF Jul 16 '15 at 09:08 PM

Hey,

If your meshes aren't being seen, you may need to recreate or re-import them from an older saved version of your project. That's typically how they'll work again. However, you could try right-clicking within the Content Browser and selecting 'Fix Up Redirectors in Folder'.

Let me know the progress of this issue when you're able to, thanks!

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