Error compiling new C++ project

Hi,
I recently started on a project with only Blueprints but came to the conclusion that it would be better to use C++.
As I wasn’t that far in it and did some bad design anyway I started over and created a new Project, using the FPS C++ template.

When I created the game this error log was printed.

Running F:/UnrealEngine4/Epic Games/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe LabyrinthGame_3 Development Win64 -project=“F:/UE4Projects/LabyrinthGame_3/LabyrinthGame_3.uproject” -rocket -editorrecompile -progress -noubtmakefiles
InitD3DDevice
Parsing headers for LabyrinthGame_3Editor
Reflection code generated for LabyrinthGame_3Editor
Performing 10 actions (4 in parallel)
[2/10] Resource ModuleVersionResource.rc.inl
[3/10] Resource PCLaunch.rc

Ausnahmefehler:
Ausnahmefehler: UnrealBuildTool.BuildException: ERROR: Failed to start local process for action: here is a realy long path and options; I’ll added on the bottom of the question

System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden
bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
bei UnrealBuildTool.ActionThread.ThreadFunc() —> System.ComponentModel.Win32Exception: Das System kann die angegebene Datei nicht finden
bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
bei UnrealBuildTool.ActionThread.ThreadFunc()
— Ende der internen Ausnahmestapel?berwachung —
bei UnrealBuildTool.ActionThread.ThreadFunc()
bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
bei System.Threading.ThreadHelper.ThreadStart()UnrealBuildTool.BuildException: ERROR: Failed to start local process for action:
here is another long path, also added at the bottom

System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden
bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
bei UnrealBuildTool.ActionThread.ThreadFunc() —> System.ComponentModel.Win32Exception: Das System kann die angegebene Datei nicht finden
bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
bei UnrealBuildTool.ActionThread.ThreadFunc()
— Ende der internen Ausnahmestapel?berwachung —
bei UnrealBuildTool.ActionThread.ThreadFunc()
bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
bei System.Threading.ThreadHelper.ThreadStart()

PCH.LabyrinthGame_3.h.cpp

Sorry for the long .log.

I read about a missing “Include” environment variable and added it but It still gives me this.
Does anybody know what the problem could be?
Thx for any help in advance.


First Path

Ausnahmefehler: UnrealBuildTool.BuildException: ERROR: Failed to start local process for action: D:\VisualStudio2013\DXSDK\bin/x64/rc.exe /nologo /D_WIN64 /l 0x409 /I “F:\UnrealEngine4\Epic Games\4.8\Engine\Source” /I …/…/…/…/…/UE4Projects/LabyrinthGame_3/Source /I …/…/…/…/…/UE4Projects/LabyrinthGame_3/Intermediate/Build/Win64/UE4Editor/Inc/LabyrinthGame_3 /I Runtime/Core/Public /I Runtime/Core/Public/Internationalization /I Runtime/Core/Public/Async /I Runtime/Core/Public/Containers /I Runtime/Core/Public/Delegates /I Runtime/Core/Public/GenericPlatform /I Runtime/Core/Public/HAL /I Runtime/Core/Public/Logging /I Runtime/Core/Public/Math /I Runtime/Core/Public/Misc /I Runtime/Core/Public/Modules /I Runtime/Core/Public/Modules/Boilerplate /I Runtime/Core/Public/ProfilingDebugging /I Runtime/Core/Public/Serialization /I Runtime/Core/Public/Serialization/Csv /I Runtime/Core/Public/Stats /I Runtime/Core/Public/Templates /I Runtime/Core/Public/UObject /I Runtime/Core/Public/Windows /I Runtime/Core /I Runtime/CoreUObject/Classes /I Runtime/CoreUObject/Public /I Runtime/CoreUObject/Public/Blueprint /I Runtime/CoreUObject/Public/Misc /I Runtime/CoreUObject/Public/Serialization /I Runtime/CoreUObject/Public/Templates /I Runtime/CoreUObject/Public/UObject /I …/Intermediate/Build/Win64/UE4Editor/Inc/CoreUObject /I Runtime/CoreUObject /I Runtime/Engine/Classes /I Runtime/Engine/Public /I Runtime/Engine/Public/AI /I Runtime/Engine/Public/EdGraph /I Runtime/Engine/Public/Features /I Runtime/Engine/Public/Net /I Runtime/Engine/Public/Slate /I Runtime/Engine/Public/Tests /I Runtime/Engine/Public/VisualLogger /I Runtime/Engine/Public/AI/Navigation /I …/Intermediate/Build/Win64/UE4Editor/Inc/Engine /I Runtime/Json/Public /I Runtime/Json/Public/Dom /I Runtime/Json/Public/Policies /I Runtime/Json/Public/Serialization /I Runtime/Json /I Runtime/SlateCore/Public /I Runtime/SlateCore/Public/Animation /I Runtime/SlateCore/Public/Application /I Runtime/SlateCore/Public/Brushes /I Runtime/SlateCore/Public/Fonts /I Runtime/SlateCore/Public/Input /I Runtime/SlateCore/Public/Layout /I Runtime/SlateCore/Public/Logging /I Runtime/SlateCore/Public/Rendering /I Runtime/SlateCore/Public/Sound /I Runtime/SlateCore/Public/Stats /I Runtime/SlateCore/Public/Styling /I Runtime/SlateCore/Public/Textures /I Runtime/SlateCore/Public/Types /I Runtime/SlateCore/Public/Widgets /I …/Intermediate/Build/Win64/UE4Editor/Inc/SlateCore /I Runtime/InputCore/Classes /I Runtime/InputCore/Public /I …/Intermediate/Build/Win64/UE4Editor/Inc/InputCore /I Runtime/InputCore /I Runtime/SlateCore /I Runtime/Slate/Public /I Runtime/Slate/Public/Framework /I Runtime/Slate/Public/Widgets /I Runtime/Slate/Public/Framework/Application /I Runtime/Slate/Public/Framework/Commands /I Runtime/Slate/Public/Framework/Docking /I Runtime/Slate/Public/Framework/Layout /I Runtime/Slate/Public/Framework/MultiBox /I Runtime/Slate/Public/Framework/Notifications /I Runtime/Slate/Public/Framework/Styling /I Runtime/Slate/Public/Framework/Text /I Runtime/Slate/Public/Framework/Views /I Runtime/Slate/Public/Framework/Text/Android /I Runtime/Slate/Public/Framework/Text/IOS /I Runtime/Slate/Public/Widgets/Colors /I Runtime/Slate/Public/Widgets/Docking /I Runtime/Slate/Public/Widgets/Images /I Runtime/Slate/Public/Widgets/Input /I Runtime/Slate/Public/Widgets/LayerManager /I Runtime/Slate/Public/Widgets/Layout /I Runtime/Slate/Public/Widgets/Navigation /I Runtime/Slate/Public/Widgets/Notifications /I Runtime/Slate/Public/Widgets/Text /I Runtime/Slate/Public/Widgets/Views /I …/Intermediate/Build/Win64/UE4Editor/Inc/Slate /I Runtime/Slate /I Runtime/Messaging/Public /I Runtime/Messaging/Public/Deprecated /I Runtime/Messaging/Public/Helpers /I Runtime/Messaging /I Runtime/RenderCore/Public /I Runtime/RenderCore /I Runtime/RHI/Public /I Runtime/RHI /I Runtime/ShaderCore/Public /I Runtime/ShaderCore /I Runtime/AssetRegistry/Public /I Runtime/AssetRegistry /I Runtime/EngineMessages/Classes /I Runtime/EngineMessages/Public /I …/Intermediate/Build/Win64/UE4Editor/Inc/EngineMessages /I Runtime/EngineMessages /I Runtime/EngineSettings/Classes /I Runtime/EngineSettings/Public /I …/Intermediate/Build/Win64/UE4Editor/Inc/EngineSettings /I Runtime/EngineSettings /I Developer/SynthBenchmark/Public /I Runtime/Renderer/Public /I Runtime/Renderer /I Developer/SynthBenchmark /I Runtime/AIModule/Public /I Runtime/AIModule/Classes /I …/Intermediate/Build/Win64/UE4Editor/Inc/AIModule /I Runtime/GameplayTags/Classes /I Runtime/GameplayTags/Public /I …/Intermediate/Build/Win64/UE4Editor/Inc/GameplayTags /I Runtime/GameplayTags /I Runtime/AIModule /I Runtime/DatabaseSupport/Public /I Runtime/DatabaseSupport /I Editor/UnrealEd/Classes /I Editor/UnrealEd/Public /I Editor/UnrealEd/Public/AutoReimport /I Editor/UnrealEd/Public/Commandlets /I Editor/UnrealEd/Public/Dialogs /I Editor/UnrealEd/Public/DragAndDrop /I Editor/UnrealEd/Public/FeaturePack /I Editor/UnrealEd/Public/Features /I Editor/UnrealEd/Public/Kismet2 /I Editor/UnrealEd/Public/Layers /I Editor/UnrealEd/Public/Settings /I Editor/UnrealEd/Public/Tests /I Editor/UnrealEd/Public/Toolkits /I …/Intermediate/Build/Win64/UE4Editor/Inc/UnrealEd /I Editor/BspMode/Public /I Editor/BspMode /I Developer/DirectoryWatcher/Public /I Developer/DirectoryWatcher /I Editor/Documentation/Public /I Editor/Documentation /I Runtime/Projects/Public /I Runtime/Projects/Public/Interfaces /I Runtime/Projects /I Runtime/SandboxFile/Public /I Runtime/SandboxFile /I Editor/EditorStyle/Public /I Editor/EditorStyle/Public/Classes /I Editor/EditorStyle/Public/Interfaces /I …/Intermediate/Build/Win64/UE4Editor/Inc/EditorStyle /I Editor/EditorStyle /I Developer/SourceControl/Public /I Developer/SourceControl/Public/Tests /I Developer/SourceControl /I Editor/UnrealEdMessages/Classes /I Editor/UnrealEdMessages/Public /I …/Intermediate/Build/Win64/UE4Editor/Inc/UnrealEdMessages /I Editor/UnrealEdMessages /I Editor/BlueprintGraph/Classes /I Editor/BlueprintGraph/Public /I …/Intermediate/Build/Win64/UE4Editor/Inc/BlueprintGraph /I Editor/BlueprintGraph /I Runtime/Online/HTTP/Public /I Runtime/Online/HTTP/Public/Interfaces /I Runtime/Online/HTTP /I Runtime/UnrealAudio/Public /I Runtime/UnrealAudio /I Runtime/Niagara/Classes /I Runtime/Niagara/Public /I …/Intermediate/Build/Win64/UE4Editor/Inc/Niagara /I Runtime/Niagara /I Runtime/VectorVM/Public /I Runtime/VectorVM /I Runtime/Windows/XAudio2/Public /I Runtime/Windows/XAudio2 /I Runtime/Windows/UnrealAudioXAudio2 /I Editor/UserFeedback/Public /I Editor/UserFeedback /I Developer/CollectionManager/Public /I Developer/CollectionManager /I Editor/NiagaraEditor/Public /I Editor/GraphEditor/Public /I …/Intermediate/Build/Win64/UE4Editor/Inc/GraphEditor /I Editor/IntroTutorials/Public /I …/Intermediate/Build/Win64/UE4Editor/Inc/IntroTutorials /I Editor/IntroTutorials /I Editor/GraphEditor /I Editor/LevelEditor/Public /I Developer/Settings/Public /I Developer/Settings /I Editor/LevelEditor /I Editor/NiagaraEditor /I Editor/UnrealEd /I Editor/Kismet/Classes /I Editor/Kismet/Public /I Editor/Kismet/Public/Nodes /I Editor/Kismet/Public/WorkflowOrientedApp /I …/Intermediate/Build/Win64/UE4Editor/Inc/Kismet /I Editor/Kismet /I Runtime/Engine /I …/…/…/…/…/UE4Projects/LabyrinthGame_3/Source/LabyrinthGame_3 /DUE_EDITOR=1 /DIS_PROGRAM=0 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=1 /DWITH_UNREAL_DEVELOPER_TOOLS=1 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DUSE_LOGGING_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=0 /DWITH_EDITOR=1 /DWITH_SERVER_CODE=1 /DUBT_COMPILED_PLATFORM=Win64 /DWIN32=1 /D_WIN32_WINNT=0x0600 /DWINVER=0x0600 /DPLATFORM_WINDOWS=1 /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME=“UE4Editor-LabyrinthGame_3.dll” /DDEPRECATED_FORGAME=DEPRECATED /DLABYRINTHGAME_3_API=DLLEXPORT /DUE_ENABLE_ICU=1 /DWITH_STEAMWORKS=1 /DWITH_DIRECTXMATH=0 /DCORE_API=DLLIMPORT /DCOREUOBJECT_API=DLLIMPORT /DWITH_PHYSX=1 /DWITH_APEX=1 /DWITH_RUNTIME_PHYSICS_COOKING /DWITH_BOX2D=1 /DWITH_RECAST=1 /DENGINE_API=DLLIMPORT /DJSON_API=DLLIMPORT /DWITH_FREETYPE=1 /DSLATECORE_API=DLLIMPORT /DINPUTCORE_API=DLLIMPORT /DWITH_FREETYPE=1 /DSLATE_API=DLLIMPORT /DMESSAGING_API=DLLIMPORT /DRENDERCORE_API=DLLIMPORT /DRHI_API=DLLIMPORT /DSHADERCORE_API=DLLIMPORT /DASSETREGISTRY_API=DLLIMPORT /DENGINEMESSAGES_API=DLLIMPORT /DENGINESETTINGS_API=DLLIMPORT /DSYNTHBENCHMARK_API=DLLIMPORT /DRENDERER_API= /DWITH_RECAST=1 /DAIMODULE_API=DLLIMPORT /DGAMEPLAYTAGS_API=DLLIMPORT /DDATABASESUPPORT_API=DLLIMPORT /DWITH_PHYSX=1 /DWITH_APEX=1 /DWITH_RUNTIME_PHYSICS_COOKING /DWITH_RECAST=1 /DUNREALED_API=DLLIMPORT /DBSPMODE_API=DLLIMPORT /DDIRECTORYWATCHER_API=DLLIMPORT /DDOCUMENTATION_API=DLLIMPORT /DPROJECTS_API=DLLIMPORT /DSANDBOXFILE_API=DLLIMPORT /DEDITORSTYLE_API=DLLIMPORT /DSOURCECONTROL_API=DLLIMPORT /DUNREALEDMESSAGES_API=DLLIMPORT /DBLUEPRINTGRAPH_API=DLLIMPORT /DHTTP_PACKAGE=1 /DHTTP_API=DLLIMPORT /DUNREALAUDIO_API=DLLIMPORT /DNIAGARA_API=DLLIMPORT /DVECTORVM_API=DLLIMPORT /DXAUDIO2_API=DLLIMPORT /DUNREALAUDIOXAUDIO2_API=DLLIMPORT /DUSERFEEDBACK_API= /DCOLLECTIONMANAGER_API= /DNIAGARAEDITOR_API= /DGRAPHEDITOR_API= /DINTROTUTORIALS_API= /DLEVELEDITOR_API= /DSETTINGS_API= /DKISMET_API=DLLIMPORT /fo “F:\UE4Projects\LabyrinthGame_3\Intermediate\Build\Win64\UE4Editor\Development\LabyrinthGame_3\ModuleVersionResource.rc.inl.res” “F:\UnrealEngine4\Epic Games\4.8\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl”


Second Path

bei System.Threading.ThreadHelper.ThreadStart()UnrealBuildTool.BuildException: ERROR: Failed to start local process for action: D:\VisualStudio2013\DXSDK\bin/x64/rc.exe /nologo /D_WIN64 /l 0x409 /I “F:\UnrealEngine4\Epic Games\4.8\Engine\Source” /I …/…/…/…/…/UE4Projects/LabyrinthGame_3/Source /I …/…/…/…/…/UE4Projects/LabyrinthGame_3/Intermediate/Build/Win64/UE4Editor/Inc/LabyrinthGame_3 /I Runtime/Core/Public /I Runtime/Core/Public/Internationalization /I Runtime/Core/Public/Async /I Runtime/Core/Public/Containers /I Runtime/Core/Public/Delegates /I Runtime/Core/Public/GenericPlatform /I Runtime/Core/Public/HAL /I Runtime/Core/Public/Logging /I Runtime/Core/Public/Math /I Runtime/Core/Public/Misc /I Runtime/Core/Public/Modules /I Runtime/Core/Public/Modules/Boilerplate /I Runtime/Core/Public/ProfilingDebugging /I Runtime/Core/Public/Serialization /I Runtime/Core/Public/Serialization/Csv /I Runtime/Core/Public/Stats /I Runtime/Core/Public/Templates /I Runtime/Core/Public/UObject /I Runtime/Core/Public/Windows /I Runtime/Core /I Runtime/CoreUObject/Classes /I Runtime/CoreUObject/Public /I Runtime/CoreUObject/Public/Blueprint /I Runtime/CoreUObject/Public/Misc /I Runtime/CoreUObject/Public/Serialization /I Runtime/CoreUObject/Public/Templates /I Runtime/CoreUObject/Public/UObject /I …/Intermediate/Build/Win64/UE4Editor/Inc/CoreUObject /I Runtime/CoreUObject /I Runtime/Engine/Classes /I Runtime/Engine/Public /I Runtime/Engine/Public/AI /I Runtime/Engine/Public/EdGraph /I Runtime/Engine/Public/Features /I Runtime/Engine/Public/Net /I Runtime/Engine/Public/Slate /I Runtime/Engine/Public/Tests /I Runtime/Engine/Public/VisualLogger /I Runtime/Engine/Public/AI/Navigation /I …/Intermediate/Build/Win64/UE4Editor/Inc/Engine /I Runtime/Json/Public /I Runtime/Json/Public/Dom /I Runtime/Json/Public/Policies /I Runtime/Json/Public/Serialization /I Runtime/Json /I Runtime/SlateCore/Public /I Runtime/SlateCore/Public/Animation /I Runtime/SlateCore/Public/Application /I Runtime/SlateCore/Public/Brushes /I Runtime/SlateCore/Public/Fonts /I Runtime/SlateCore/Public/Input /I Runtime/SlateCore/Public/Layout /I Runtime/SlateCore/Public/Logging /I Runtime/SlateCore/Public/Rendering /I Runtime/SlateCore/Public/Sound /I Runtime/SlateCore/Public/Stats /I Runtime/SlateCore/Public/Styling /I Runtime/SlateCore/Public/Textures /I Runtime/SlateCore/Public/Types /I Runtime/SlateCore/Public/Widgets /I …/Intermediate/Build/Win64/UE4Editor/Inc/SlateCore /I Runtime/InputCore/Classes /I Runtime/InputCore/Public /I …/Intermediate/Build/Win64/UE4Editor/Inc/InputCore /I Runtime/InputCore /I Runtime/SlateCore /I Runtime/Slate/Public /I Runtime/Slate/Public/Framework /I Runtime/Slate/Public/Widgets /I Runtime/Slate/Public/Framework/Application /I Runtime/Slate/Public/Framework/Commands /I Runtime/Slate/Public/Framework/Docking /I Runtime/Slate/Public/Framework/Layout /I Runtime/Slate/Public/Framework/MultiBox /I Runtime/Slate/Public/Framework/Notifications /I Runtime/Slate/Public/Framework/Styling /I Runtime/Slate/Public/Framework/Text /I Runtime/Slate/Public/Framework/Views /I Runtime/Slate/Public/Framework/Text/Android /I Runtime/Slate/Public/Framework/Text/IOS /I Runtime/Slate/Public/Widgets/Colors /I Runtime/Slate/Public/Widgets/Docking /I Runtime/Slate/Public/Widgets/Images /I Runtime/Slate/Public/Widgets/Input /I Runtime/Slate/Public/Widgets/LayerManager /I Runtime/Slate/Public/Widgets/Layout /I Runtime/Slate/Public/Widgets/Navigation /I Runtime/Slate/Public/Widgets/Notifications /I Runtime/Slate/Public/Widgets/Text /I Runtime/Slate/Public/Widgets/Views /I …/Intermediate/Build/Win64/UE4Editor/Inc/Slate /I Runtime/Slate /I Runtime/Messaging/Public /I Runtime/Messaging/Public/Deprecated /I Runtime/Messaging/Public/Helpers /I Runtime/Messaging /I Runtime/RenderCore/Public /I Runtime/RenderCore /I Runtime/RHI/Public /I Runtime/RHI /I Runtime/ShaderCore/Public /I Runtime/ShaderCore /I Runtime/AssetRegistry/Public /I Runtime/AssetRegistry /I Runtime/EngineMessages/Classes /I Runtime/EngineMessages/Public /I …/Intermediate/Build/Win64/UE4Editor/Inc/EngineMessages /I Runtime/EngineMessages /I Runtime/EngineSettings/Classes /I Runtime/EngineSettings/Public /I …/Intermediate/Build/Win64/UE4Editor/Inc/EngineSettings /I Runtime/EngineSettings /I Developer/SynthBenchmark/Public /I Runtime/Renderer/Public /I Runtime/Renderer /I Developer/SynthBenchmark /I Runtime/AIModule/Public /I Runtime/AIModule/Classes /I …/Intermediate/Build/Win64/UE4Editor/Inc/AIModule /I Runtime/GameplayTags/Classes /I Runtime/GameplayTags/Public /I …/Intermediate/Build/Win64/UE4Editor/Inc/GameplayTags /I Runtime/GameplayTags /I Runtime/AIModule /I Runtime/DatabaseSupport/Public /I Runtime/DatabaseSupport /I Editor/UnrealEd/Classes /I Editor/UnrealEd/Public /I Editor/UnrealEd/Public/AutoReimport /I Editor/UnrealEd/Public/Commandlets /I Editor/UnrealEd/Public/Dialogs /I Editor/UnrealEd/Public/DragAndDrop /I Editor/UnrealEd/Public/FeaturePack /I Editor/UnrealEd/Public/Features /I Editor/UnrealEd/Public/Kismet2 /I Editor/UnrealEd/Public/Layers /I Editor/UnrealEd/Public/Settings /I Editor/UnrealEd/Public/Tests /I Editor/UnrealEd/Public/Toolkits /I …/Intermediate/Build/Win64/UE4Editor/Inc/UnrealEd /I Editor/BspMode/Public /I Editor/BspMode /I Developer/DirectoryWatcher/Public /I Developer/DirectoryWatcher /I Editor/Documentation/Public /I Editor/Documentation /I Runtime/Projects/Public /I Runtime/Projects/Public/Interfaces /I Runtime/Projects /I Runtime/SandboxFile/Public /I Runtime/SandboxFile /I Editor/EditorStyle/Public /I Editor/EditorStyle/Public/Classes /I Editor/EditorStyle/Public/Interfaces /I …/Intermediate/Build/Win64/UE4Editor/Inc/EditorStyle /I Editor/EditorStyle /I Developer/SourceControl/Public /I Developer/SourceControl/Public/Tests /I Developer/SourceControl /I Editor/UnrealEdMessages/Classes /I Editor/UnrealEdMessages/Public /I …/Intermediate/Build/Win64/UE4Editor/Inc/UnrealEdMessages /I Editor/UnrealEdMessages /I Editor/BlueprintGraph/Classes /I Editor/BlueprintGraph/Public /I …/Intermediate/Build/Win64/UE4Editor/Inc/BlueprintGraph /I Editor/BlueprintGraph /I Runtime/Online/HTTP/Public /I Runtime/Online/HTTP/Public/Interfaces /I Runtime/Online/HTTP /I Runtime/UnrealAudio/Public /I Runtime/UnrealAudio /I Runtime/Niagara/Classes /I Runtime/Niagara/Public /I …/Intermediate/Build/Win64/UE4Editor/Inc/Niagara /I Runtime/Niagara /I Runtime/VectorVM/Public /I Runtime/VectorVM /I Runtime/Windows/XAudio2/Public /I Runtime/Windows/XAudio2 /I Runtime/Windows/UnrealAudioXAudio2 /I Editor/UserFeedback/Public /I Editor/UserFeedback /I Developer/CollectionManager/Public /I Developer/CollectionManager /I Editor/NiagaraEditor/Public /I Editor/GraphEditor/Public /I …/Intermediate/Build/Win64/UE4Editor/Inc/GraphEditor /I Editor/IntroTutorials/Public /I …/Intermediate/Build/Win64/UE4Editor/Inc/IntroTutorials /I Editor/IntroTutorials /I Editor/GraphEditor /I Editor/LevelEditor/Public /I Developer/Settings/Public /I Developer/Settings /I Editor/LevelEditor /I Editor/NiagaraEditor /I Editor/UnrealEd /I Editor/Kismet/Classes /I Editor/Kismet/Public /I Editor/Kismet/Public/Nodes /I Editor/Kismet/Public/WorkflowOrientedApp /I …/Intermediate/Build/Win64/UE4Editor/Inc/Kismet /I Editor/Kismet /I Runtime/Engine /I …/…/…/…/…/UE4Projects/LabyrinthGame_3/Source/LabyrinthGame_3 /DUE_EDITOR=1 /DIS_PROGRAM=0 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=1 /DWITH_UNREAL_DEVELOPER_TOOLS=1 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DUSE_LOGGING_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=0 /DWITH_EDITOR=1 /DWITH_SERVER_CODE=1 /DUBT_COMPILED_PLATFORM=Win64 /DWIN32=1 /D_WIN32_WINNT=0x0600 /DWINVER=0x0600 /DPLATFORM_WINDOWS=1 /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME=“UE4Editor-LabyrinthGame_3.dll” /DDEPRECATED_FORGAME=DEPRECATED /DLABYRINTHGAME_3_API=DLLEXPORT /DUE_ENABLE_ICU=1 /DWITH_STEAMWORKS=1 /DWITH_DIRECTXMATH=0 /DCORE_API=DLLIMPORT /DCOREUOBJECT_API=DLLIMPORT /DWITH_PHYSX=1 /DWITH_APEX=1 /DWITH_RUNTIME_PHYSICS_COOKING /DWITH_BOX2D=1 /DWITH_RECAST=1 /DENGINE_API=DLLIMPORT /DJSON_API=DLLIMPORT /DWITH_FREETYPE=1 /DSLATECORE_API=DLLIMPORT /DINPUTCORE_API=DLLIMPORT /DWITH_FREETYPE=1 /DSLATE_API=DLLIMPORT /DMESSAGING_API=DLLIMPORT /DRENDERCORE_API=DLLIMPORT /DRHI_API=DLLIMPORT /DSHADERCORE_API=DLLIMPORT /DASSETREGISTRY_API=DLLIMPORT /DENGINEMESSAGES_API=DLLIMPORT /DENGINESETTINGS_API=DLLIMPORT /DSYNTHBENCHMARK_API=DLLIMPORT /DRENDERER_API= /DWITH_RECAST=1 /DAIMODULE_API=DLLIMPORT /DGAMEPLAYTAGS_API=DLLIMPORT /DDATABASESUPPORT_API=DLLIMPORT /DWITH_PHYSX=1 /DWITH_APEX=1 /DWITH_RUNTIME_PHYSICS_COOKING /DWITH_RECAST=1 /DUNREALED_API=DLLIMPORT /DBSPMODE_API=DLLIMPORT /DDIRECTORYWATCHER_API=DLLIMPORT /DDOCUMENTATION_API=DLLIMPORT /DPROJECTS_API=DLLIMPORT /DSANDBOXFILE_API=DLLIMPORT /DEDITORSTYLE_API=DLLIMPORT /DSOURCECONTROL_API=DLLIMPORT /DUNREALEDMESSAGES_API=DLLIMPORT /DBLUEPRINTGRAPH_API=DLLIMPORT /DHTTP_PACKAGE=1 /DHTTP_API=DLLIMPORT /DUNREALAUDIO_API=DLLIMPORT /DNIAGARA_API=DLLIMPORT /DVECTORVM_API=DLLIMPORT /DXAUDIO2_API=DLLIMPORT /DUNREALAUDIOXAUDIO2_API=DLLIMPORT /DUSERFEEDBACK_API= /DCOLLECTIONMANAGER_API= /DNIAGARAEDITOR_API= /DGRAPHEDITOR_API= /DINTROTUTORIALS_API= /DLEVELEDITOR_API= /DSETTINGS_API= /DKISMET_API=DLLIMPORT /fo “F:\UE4Projects\LabyrinthGame_3\Intermediate\Build\Win64\UE4Editor\Development\LabyrinthGame_3\PCLaunch.rc.res” “F:\UnrealEngine4\Epic Games\4.8\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc”