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Eliminating Spline Mesh Twisting at Runtime

Hello Everybody,

I have a spline that I am working with at run time. In order to prevent twisting, that can be seen here, I am updating the Spline Up Direction for my spline meshes at run time. This eliminates twisting completely, but it causes a new problem where the spline meshes become out of sync as you can see in the pictures below.

Pictures of Spline Mesh Desync:

alt text alt text

Side Note: In the pictures above the green lines represent the Spline Up Direction and the static mesh used for the spline meshes was a simple cube. As you can see in the pictures, the spline meshes do not have a smooth transition.

Pictures of Blueprint: alt text

Side Note: The actions in the Blueprint above are being run in the Tick method of my Blueprint.

Main Question: Does anyone know how to update the Spline Up direction of a spline mesh at run time without causing the desync issue that I have stated above?

Thank you for your time,

Farshooter

Product Version: UE 4.8
Tags:
splineerror1.png (179.5 kB)
splineerror2.png (205.2 kB)
splineerror3.png (150.6 kB)
splineerror3.png (134.1 kB)
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asked Jul 15 '15 at 09:56 PM in Blueprint Scripting

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BitBoy92
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