It seem kinda difficult to Cast To BP_MySaveGame
From most classes I can cast to just about any blueprint using
Get All Actors of Class > Get > Cast to …
This doesn’t work with the SaveGame class type, which can’t be found.
Instead what I do (at the moment) is drag the MySaveGame object var onto the graph and choose Set
Then I drag backwards from the blue input and choose Cast To SaveGame, and from the blue output of that, I can drag out and choose Cast To MySaveGame_C … which is just about the only way I’ve figured out to cast to it.
In the Tappy Chicken project they just Cast to BP_TappyChickenSaveGame in a direct kind of way (not to SaveGame first, unless the smoked a node).
Is there an easier way?