How do i use Root Motion to drive a character in a multiplayer game?
Hello, i have a collection of walk/run/sprint animations and each one has it's own speed built into the root motion. I want my animations to use that information to drive the character movement instead of the Character Movement Component. Theoretically what i wanted to do is to enable Root Motion from Everything, but i'm running a multiplayer game and the documentation tells that is not recommended to use that, so what other alternatives do i have to make the movement animation 1:1 to the speed of the character? Thank you.
asked Jul 16 '15 at 12:30 AM in Using UE4
Still curious about this myself
answered Aug 11 '15 at 08:38 AM
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