How do i use Root Motion to drive a character in a multiplayer game?

Hello, i have a collection of walk/run/sprint animations and each one has it’s own speed built into the root motion. I want my animations to use that information to drive the character movement instead of the Character Movement Component. Theoretically what i wanted to do is to enable Root Motion from Everything, but i’m running a multiplayer game and the documentation tells that is not recommended to use that, so what other alternatives do i have to make the movement animation 1:1 to the speed of the character? Thank you.

Still curious about this myself