Render to only part of viewport
During a part of my game, I want to have the main camera render only to a part of the viewport, while the rest of the screen is filled up with some UI elements. (i.e. the top right portion of the screen, roughly 1/4 of it, should render what the Main Camera sees and the rest is filled with GUI elements).
Is this possible in a nice way? I know about Screen Capture 2D or Canvas Render Target 2D and I could disable my main camera for the duration, but that seems like a hack. Are there any better ways to do this?
I am happy to do C++ or BP.
I feel like Unreal Motion Graphics (UMG) is going to be your best friend in this case. If you have not looked into it yet, take a look at our documentation about this awesome UI designer. It has a lot of versatility and flexibility!
UMG UI Designer
Let me know if this is along the lines of what you are looking for, or if you have further questions.
answered Aug 19 '15 at 06:28 PM
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