Bug: Instanced Foliage Not Affecting Navmesh
Here is the problem:
On the right is the same tree but placed directly as a static mesh in the scene. On the left is the foliage painted one. It has collision enabled and the navmesh becomes dirty when I place it, but it recalculates covering the tree area as if there's no collision. This current setup is using a NavigationInvoker agent, but the result is the same with traditional navmesh.
asked Jul 16 '15 at 08:43 AM in Bug Reports
There is a setting within 'Foliage' mode that will allow your foliage instances to be accounted when the Nav Mesh is generated. Simply click on the static mesh actor while in foliage mode, scroll down to the 'Instance Settings' and set the 'Custom Navigable Geometry' to 'Yes' or 'Even if Not Collidable'.
Now rebuild your scene to allow your Nav Mesh to be recalculated to account for your foliage instances that you have marked as custom navigable geometry.
Foliage Instance Settings
Foliage with Nav Mesh
Let me know if this was the appropriate solution, or if you are still experiencing issues.
answered Jul 16 '15 at 06:41 PM
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