Is there a way to mask textures in UMG?
Is there a way in UMG to mask textures? I am trying to implement a texture that has 4 quadrants, of which all 4 quadrants should be shown at different times. Instead of loading in 4 separate textures, I wanted to know if it is possible to mask one texture instead. I am talking something like the example below, but not only limited to within the UMG editor, but something that also affects the actual interface graphics this way. Of course, now it is just 4 quadrants, but I hope to use this functionality for things like item thumbnails as well, and it would be a boon if I didn't have to load each item thumbnail separately.
asked Jul 16 '15 at 10:13 AM in Blueprint Scripting
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