Enemy AI Pawns Not Seeing Each Other
I have an enemy controller which implements the IGenericTeamAgentInterface in C++ and adds an AI Perception component in Blueprint.
It works, it detects my player, updates accordingly etc.
However, the AIs themselves do not see each other. They don't ever call the GetTeamAttitudeTowards() on each other, only on the player. Their pawns register themselves as simuli sources in their respective BeginPlay().
Any idea why this might the case?
Best regards, Damir H.
asked Jul 16 '15 at 02:43 PM in Using UE4
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