How do I change the gravity of a projectile?
I am simple trying to make the standard yellow ball projectile to have no gravity affect and change the expiration time. for some reason the settings i change are incorrect, would i edit the projectile settings or the character that spawns the projectile.
Sounds like what you are looking for is under the Components tab of the Projectile. On the Projectile component, under details, find Projectile Gravity Scale and set that to 0.
For the expiration, look on the Event Graph and perhaps add a Delay node before Destroy Actor.
Hope this helps!
answered Apr 07 '14 at 01:45 PM
DizzyWes ♦♦ STAFF
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