ChildActor with physics spawns in incorrect location
Annoying bug that has appeared since upgrading our project from UE4.7 to UE4.8. I suspect it is linked to this bug (JIRA UE-15268).
Basically I have an actor (blueprint) with a physics-simulated static mesh as the root component. When this is used via a
A work around is to disable simulate physics and enable it after one frame.
I have created a pair of assets that produce the effect.
They use only starter content assets so you should just be able to import them. You'll need to spawn
asked Jul 16 '15 at 04:30 PM in Bug Reports
I was able to reproduce this issue. I'm not entirely sure it is related to the JIRA that you listed above so I created JIRA UE-18762. Our developers will be investigating it further and we will post back here with additional info if needed.
An additional workaround besides the one you mentioned above is to make root of the first blueprint a SceneComponent instead of the StaticMesh.
answered Jul 16 '15 at 08:17 PM
TJ V ♦♦ STAFF
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