Root Motion Turn Problem
Hey Guys! I'm using root motion animations to setup my locomotion. I've set the use controller rotation yaw to false as default. I enable it only when the player starts to move, so that the player can look in the direction of the controller while moving.
But, I'm facing one problem and I couldn't solve it yet. Whenever I turn my character, the character turns at a particular angle and then snaps to the rotation of the controller if I move the controller. It doesn't look smooth. How can I fix this?
Here is my blueprint graph:
And here is a video link to better showcase the problem : Video
asked Jul 16 '15 at 04:12 PM in Blueprint Scripting
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