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Root Motion Turn Problem

Hey Guys! I'm using root motion animations to setup my locomotion. I've set the use controller rotation yaw to false as default. I enable it only when the player starts to move, so that the player can look in the direction of the controller while moving.

But, I'm facing one problem and I couldn't solve it yet. Whenever I turn my character, the character turns at a particular angle and then snaps to the rotation of the controller if I move the controller. It doesn't look smooth. How can I fix this?

Here is my blueprint graph: alt text

And here is a video link to better showcase the problem : Video

Product Version: UE 4.8
rootmotion.png (213.6 kB)
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asked Jul 16 '15 at 04:12 PM in Blueprint Scripting

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avatar image Amaresh Jul 17 '15 at 06:05 PM

Is there anyone who can help me with this?

avatar image jmalaska Jul 22 '15 at 01:32 PM

The video is set to private, can you change that?

avatar image Amaresh Jul 22 '15 at 01:36 PM

@jmalaska ok i've changed it... Take a look

avatar image jmalaska Jul 22 '15 at 01:55 PM

@Amaresh hmm still says it is private

avatar image Amaresh Jul 22 '15 at 02:53 PM

Sorry about that, just forgot to save the settings. Check now. Cheers.

avatar image mcgillchris Sep 12 '15 at 04:35 AM

Would love to hear your solution for this.

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