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Return "accessed none ...." but works

Hi, MessageLog return "accessed none... from node ... in graph......" but all work correctly I just want correct those error to optimise. My Blueprint is a Widget Blueprint alt text alt text CurrentObject is casted by a function called by "event construct". CurrentObject si cast from FirstPersonCharacter. alt text FirstPersonCharacter get object by the Trace function : alt text

Product Version: UE 4.8
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asked Jul 16 '15 at 05:12 PM in Blueprint Scripting

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François33
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