Clarity on UE4 network connections
I would like to understand how and when UE4 establishes network connections in a packaged game (Shipping and Dev). I'd love a dev to shed some light into the following questions:
An overview of the above info in table format would be greatly appreciated.
Here's an example of an intercepted connection attempt:
22.214.171.124 Reverse DNS Name ec2.epicgames.com Established by /Users/mbo/Documents/Unreal Projects/RealisticRendering/MacNoEditor/Engine/Binaries/Mac/UE4Game-Mac-Shipping.app/Contents/MacOS/UE4Game-Mac-Shipping Process ID 55675
And here's an example (log entry) for such a connection attempt:
Here's the log excerpt I suspect to be relevant here:
[2014.04.07-14.28.03:197][ 3]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
The source seems to be "LogEpicSurvey". The 403 is probably due to my firewall blocking the request.
Sorry for the delay in responding. This is a pretty big and technical question so I had some of the Devs here take a look at the question and they were able to give lot's of information on the subject!
Here is a rundown of all the various services that could make connections that I can see so far:
Hope this helps!
answered Apr 24 '14 at 08:12 PM
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