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360 video Capture

Hi all,

I need some help regarding 360 video capturing using a similar method to Allar

But here is the problem, I have movies / video textures in the scene that play at a certain framerate and when I render out my 360 video their frame rate gets altered even if I specify in the project settings a fixed frame rate! it appears that the fix frame rate in the project settings does not apply to movies / video textures, any insight or guidance would be extremely helpful -

also the Ram gets chewed up which is the same issue Allar had in the forum link above someone was able to fix that issue by using garbage collection and maybe the Ram being ate up has something to do with the framerate issues I am experiencing does anyone know how I can use garbage collection to help fix the Ram being ate up during the rendering phase check out the link above for more information.

Product Version: UE 4.8
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asked Jul 16 '15 at 08:48 PM in VR

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polemos
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