Projectile Movement Bug?

I create a blueprint for an actor, this actor gets a sphere collision and a mesh. Now adding a Projectile Movement to it, so the player can shoot this sphere. Sadly it is deleting itself within 2 seconds from spawning, and I have no idea how to stop its in the blueprint editor.
Is this a bug, or am I just completly blind how to disable this auto delete of my actor.

I checked and it is only deleting my actor aslong it got the Projectile Movement component on it.

When you go to the Blueprint->Class Defaults there should be an option called something like ‘Lifetime’, set that to a higher value than 2 and you should be fine.

Found something called Lifespan, but it is default 0 which is forever lifetime.

I got the same problem, does anyone has a solution?

Lol thats crazy, i found a solution.
Just change “Update Only if Rendered” to true. :smiley:

Thaaaaankyou that is the most random thing

This worked for me. but why does this work?