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How to restrict camera view relative to the character?


I've tried looking at this for a while now and am a bit stumped, maybe someone can help.

What I want to do is have the camera locked to a min/max yaw value of +/- 70 degrees when my character is in a slide move. This is +/- 70 degrees relative to the character rotation.

I've seen a lot of other posts for this who have managed to get the camera manager restrict view settings working fine. I can update these fine when I go into a slide, problem is they are always relative to the world, not the character.

Is there some setting I have missed? I played about with combinations of use control yaw and use pawn rotation and nothing seemed to work.

If someone has a picture of a working example that'd be great as I am a bit stumped.


Product Version: UE 4.8
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asked Jul 16 '15 at 09:26 PM in Blueprint Scripting

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