world comp, with weight maps
building world from world machine, setting up tiles for export. Now I wonder for performance in UE4, is it better to tile in smaller chunks like 2017, or larger chunks of 4033-8129rez. to help understand my project, there will be water features, ocean, and river, small lake; foliage, and cliffs the size of the landscape is 14kmX14km. this project is not for actual game, more for making a movie/series of short films, so final product would be rendered as movie. so my question is for working/development would it be wiser to use smaller tiles in my world comp? for performance concerns. my system specs, amd 6300, 7700 amd gpu 1gig, and 16gigs system ram.
asked Jul 16 '15 at 09:53 PM in Using UE4
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