"Light as if Static" setting not persisted
Steps to reproduce in UE 4.8.2:
Expected: Light as if Static on the Table static mesh actor should appear checked after reload.
Observed: Light as if Static is unchecked on the Table static mesh actor
NOTE1: While the steps above should be sufficient to reproduce the bug, it might be worth pointing out that when multiple movable static mesh actors reference the same static mesh, only one of them will fail to preserve the Light as if Static setting while the others will keep it.
NOTE2: This bug report seems to be a duplicate of that other one but I was asked to post mine as a separate question.
asked Jul 16 '15 at 10:17 PM in Bug Reports
I have created the steps you did inside of your video. You are right, in that this is a bug. It has been reported to the development team and it will be considered for revision. The ticket number is UE-18823.
The work around would be, as you demonstrated, to copy that object and repeat your steps.
Thank you again for reporting this, Logan
answered Jul 17 '15 at 07:15 PM
I have the same problem. I checked UE-18823 and it says "by design". What is that supposed to mean? It is clearly not a behavior anybody would expect. I need objects to use that flag and now I can't use it? What good is a flag I can set that is reset every time a project is loaded?
answered Aug 21 '16 at 09:10 AM
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