I’m affected by this (forum link) building lightning problem where it’s not going any further than 0% if compiled from source. The binaries downloaded from the launcher work with no problems. Switching scheme from development to debug changes nothing. 4.0.2 didn’t change anything either. This related question calls the firewall as cause for same problem but even if I turn it off it still doesn’t work.
I don’t even see the process UnrealLightmass starting up. If I try doing it manually I get:
dyld: Library not loaded: @executable_path/../../Plugins/Messaging/UdpMessaging/Binaries/Mac/UnrealLightmass-UdpMessaging.dylib
Referenced from: /Users/felix/Frameworks/UnrealEngine/Engine/Binaries/Mac/./UnrealLightmass
Reason: image not found
In this said folder there is UE4Editor-UdpMessaging.dylib instead of UnrealLightmass-UdpMessaging.dylib. Creating a link to this with the right name and starting it again results in UdpMessaging.dylib not finding UE4Editor-Core.dylib because in @executable_path it is actually called UnrealLightmass-Core.dylib. Same with -CoreUObject, -DerivedDataCache and the rest.
So how to get the build system to produce this UdpMessaging plugin dylib with UnrealLightmass prefix instead of UE4Editor?