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How to custom editor for my customized aseet

Dear community.

I have some trouble that I already custom a asset object, but I don't know how to custom a editor for it.

MyObject.h:

UClass() class UMyObject : public UObject{

 // content...   

};

MyObjectFactory.h:

UClass() class UMyObjectFactory : public UFactory {

 GENERATED_UCLASS_BODY()
 virtual UObject* FactoryCreateNew(UClass * InClass,
 UObject * InParent,
 FName InName,
 EObjectFlags Flags,
 UObject * Context,
 FFeedbackContext * Warn,
 FName CallingContext) override
 {
     UMyObject* MyObjectAsset = NewObject<UMyObject>(InParent, InName, Flags);
 }

};

Now, I create a MyObject asset in content browser, click it, a default editor created with menu, toolbar and details panel, how do I add viewport panel or some else panel into the editor window. Delegate? or something else?

Product Version: UE 4.8
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asked Jul 17 '15 at 10:10 AM in C++ Programming

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MuggleWei
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