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Mobile Orientation Settings

I've got a MainMenu, which is in portrait. Otherwise I've got the game, which is in landscape. Android settings only allows one orientation settings. The option for sensors isn't the best case, because the views got fixes graphics. So I want to set the different views orientation (levels).

My workaround at the time is, to put the widget (Menu) into a actor, place a camera and rotate the camera on 90°. The project settings are setted to landscape (game is landscape). This works finde, but when I use an inputtext in the menu, the input will be in landscape. And for developing mode on computer, it isn't very goot at all, because the views ar rotatet 90° :/

Then, I alredy testet with aspect ratio. Didnt work.

My wish is, to set the orientation per view (level in this case). It's not so cool, to put the widget into a actor, and then to a level. Better wold be to directly set to level via "create widget", "add to viewport".

Has someone a good solution for this problem? I think, I'm not the only one who use this for games.

Product Version: UE 4.8
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asked Jul 17 '15 at 10:37 AM in Everything Else

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avatar image theonecalledtom May 19 '17 at 04:21 AM

Did you get anywhere with this? I have certain minigames that would work better in either landscape or portrait on mobile and want to avoid the desktop headaches by switching orientation for mobile devices only on level load.

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