How do I constrain the camera to the z axis?
I'm making a 2D side-scroller and I'm trying to constrain the camera so it can't go past min:500cm and max:1000cm on the z axis whilst still being able to freely follow the player in between those boundaries, its on a spring arm attached to the player sprite. Every way I've tried ends up with a slight flicker on screen.
Any help is appreciated.
asked Jul 17 '15 at 03:06 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here