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How do I constrain the camera to the z axis?

I'm making a 2D side-scroller and I'm trying to constrain the camera so it can't go past min:500cm and max:1000cm on the z axis whilst still being able to freely follow the player in between those boundaries, its on a spring arm attached to the player sprite. Every way I've tried ends up with a slight flicker on screen.

Any help is appreciated.

Product Version: UE 4.8
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asked Jul 17 '15 at 03:06 PM in Blueprint Scripting

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Panda Siege
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avatar image Narghile Jul 18 '15 at 12:41 PM

Hi Mate

How are you stopping it move?

Narg

avatar image Panda Siege Jul 18 '15 at 02:24 PM

This is my current way of doing it, but any sprite on the same plane flickers each time I turn my character

[1]: /storage/temp/50649-screenshot01.png

screenshot01.png (327.7 kB)
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