Bug in renaming EventDispatcher

Any event dispatcher named color or Color is changed to color_num where num is a number that starts from 0 and increases as much as u do this process , even if u do it in different Blueprints , also You cant delete this event dispatcher or have its name changed anymore. !

What i mean is if you name an event dispatcher color in blueprint A it changes to color_0 (and you cant delete this ED or have its name changed anymore.) and if you go to another blueprint and create an ED and name it color , it will change to color_1 and it also cant be deleted or have its name changed anymore.

Also you cant inser any inputs to these event dispatchers

Hi TheTrice,

Does this occur in a clean, blank project with no additional content or is it limited to one project? What steps are you taking to reproduce this error on your end?

Yes, Create a blank project , then create a blueprint class , and then create an event dispatcher and name it color , you will find that the event is renamed color_0 and then you cant delete it or rename it

Hi TheTrice,

I was able to reproduce this and have entered a bug report, UE-18925, to be assessed by the development staff. It seems that this is limited to the word “color” and other names work as intended. So for now, as a workaround, it it recommend that you do not use the word “color” for your event dispatcher.

Hi , the bug is still not fixed.

Hello Xanadron,

What engine version did you experience this issue on?