Virtual Joysticks + Play In Editor /w Multiple Clients Issue

4.8.2

I have 3 clients going - the one with the highest count (i.e. client 3) seems to be the only one that correctly accepts movement input from the virtual joystick

Could be my code but I’ve reviewed it a few times now.

Hello ,

I was able to reproduce this issue on our end. I have written up a report ( UE-18903) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

Seems to be still the case in 4.19 (only when PIE w/ single process enabled). Voted for the bug item.