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Android crashes when using custom mesh

Whenever I use my own mesh in a scene and try to run it on android, it launches, goes to black screen for a bit, then crashes back to home screen on the phone. The meshes are error free as far as I can tell, so I'm not sure what is going on. Starting a project with default scenes that come with unreal work fine on my phone, so its confusing.

Anyone have any idea what is going on? Thanks!

Product Version: UE 4.8
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asked Jul 17 '15 at 06:01 PM in Packaging & Deployment

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Toadie
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avatar image Toadie Jul 17 '15 at 06:05 PM

Here is the log from the crash while trying to get it on my shieldlink text

crash log.txt (3.9 MB)
avatar image Samantha Sutton ♦♦ STAFF Jul 20 '15 at 06:41 PM

Hey Toadie,

Have you been able to launch and deploy your game without these specific assets added into your project? If so, one by one add the assets in so you can figure out which one specifically is causing the issue.

Another thing that you can look into is our mobile previewer. It's not 100% but if you notice issues with these assets from within the mobile previewer, you'll definitely need to make sure these assets are compatible with Android devices.

Here is some documentation on Android Game Development which may be helpful to you.

Let me know, thank you!

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1 answer: sort voted first

Hey Toadie,

I have not heard from you in quite a few days and for this reason, I will be marking this this question as resolved at this time. However, if you have any further questions, please feel free to reply back and it'll open your question back up for answering.

Have a great day!

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answered Jul 24 '15 at 06:59 PM

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